← Base3 points

Upgrades

Level 10/250 skill exp

Skill exp comes from well-aimed arrivals at enemy worlds. Every level grants 3 upgrade points.

Reset skill points

Clears every upgrade and gives all 0 spent points back.

Per weapon type

Cannon

Applies to every hull carrying this weapon.

Damage

+1.5% damage with this weapon per level

Lvl 0/40

Range

+1% weapon range per level

Lvl 0/40

Spread

-1.2% bullet spread per level

Lvl 0/40

Bullet velocity

+1% bullet speed per level

Lvl 0/40

Shotgun

Applies to every hull carrying this weapon.

Damage

+1.5% damage with this weapon per level

Lvl 0/40

Range

+1% weapon range per level

Lvl 0/40

Spread

-1.2% bullet spread per level

Lvl 0/40

Bullet velocity

+1% bullet speed per level

Lvl 0/40

Sniper

Applies to every hull carrying this weapon.

Damage

+1.5% damage with this weapon per level

Lvl 0/40

Range

+1% weapon range per level

Lvl 0/40

Spread

-1.2% bullet spread per level

Lvl 0/40

Bullet velocity

+1% bullet speed per level

Lvl 0/40

EMP

Applies to every hull carrying this weapon.

Damage

+1.5% damage with this weapon per level

Lvl 0/40

Range

+1% weapon range per level

Lvl 0/40

Spread

-1.2% bullet spread per level

Lvl 0/40

Bullet velocity

+1% bullet speed per level

Lvl 0/40

Orbital stations

Buy a station blueprint in the shop to unlock its upgrade tracks.

Per ship class

Hull

+8% health per level, compounding (5x at level 20)

Triangle
Round
Square
Hexagon

Alloy

-1.5% mass per level (snappier launches)

Triangle
Round
Square
Hexagon

Fleet-wide

Targeting

lvl 0/20

+3% weapon range per level

Fire control

lvl 0/20

-1.5% bullet spread for the whole fleet per level (max -30%)

Shipyard

lvl 0/20

+3% build speed per level, compounding

Beacon

lvl 0/20

-2.5% capture time per level

Catapult

lvl 0/20

+3% slingshot power per level

Aim assist

lvl 0/20

Longer launch trajectory preview

Catch window

lvl 0/10

+8° wider catapult launch window per level (base 15°)

Orbit bay

lvl 0/10

+1 parked ship per level — 10 levels unlocked per parking orbit you own

Extra ring

lvl 0/3

+1 parking orbit per level; rings hold 40, 30, 20 and 10 ships

Station array

lvl 0/3

+1 defence station allowed per planet (base 1, max 4)

Long-range optics

lvl 0/10

Zoom the camera further out — max level shows 75% of the system span