Upgrades
Skill exp comes from well-aimed arrivals at enemy worlds. Every level grants 3 upgrade points.
Reset skill points
Clears every upgrade and gives all 0 spent points back.
Per weapon type
Cannon
Applies to every hull carrying this weapon.
Damage
+1.5% damage with this weapon per level
Range
+1% weapon range per level
Spread
-1.2% bullet spread per level
Bullet velocity
+1% bullet speed per level
Shotgun
Applies to every hull carrying this weapon.
Damage
+1.5% damage with this weapon per level
Range
+1% weapon range per level
Spread
-1.2% bullet spread per level
Bullet velocity
+1% bullet speed per level
Sniper
Applies to every hull carrying this weapon.
Damage
+1.5% damage with this weapon per level
Range
+1% weapon range per level
Spread
-1.2% bullet spread per level
Bullet velocity
+1% bullet speed per level
EMP
Applies to every hull carrying this weapon.
Damage
+1.5% damage with this weapon per level
Range
+1% weapon range per level
Spread
-1.2% bullet spread per level
Bullet velocity
+1% bullet speed per level
Orbital stations
Buy a station blueprint in the shop to unlock its upgrade tracks.
Per ship class
Hull
+8% health per level, compounding (5x at level 20)
Alloy
-1.5% mass per level (snappier launches)
Fleet-wide
Targeting
lvl 0/20+3% weapon range per level
Fire control
lvl 0/20-1.5% bullet spread for the whole fleet per level (max -30%)
Shipyard
lvl 0/20+3% build speed per level, compounding
Beacon
lvl 0/20-2.5% capture time per level
Catapult
lvl 0/20+3% slingshot power per level
Aim assist
lvl 0/20Longer launch trajectory preview
Catch window
lvl 0/10+8° wider catapult launch window per level (base 15°)
Orbit bay
lvl 0/10+1 parked ship per level — 10 levels unlocked per parking orbit you own
Extra ring
lvl 0/3+1 parking orbit per level; rings hold 40, 30, 20 and 10 ships
Station array
lvl 0/3+1 defence station allowed per planet (base 1, max 4)
Long-range optics
lvl 0/10Zoom the camera further out — max level shows 75% of the system span